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1. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Jame Jarl Retief wrote: I'll just leave this here: Gallente are a primary drone race? Look at the new Dominix. Now look at the new Armageddon. Now back at the Dominix. Get it? And removing hybrid bonus from Dominix is fine and well. Except of ...
- by Seishi Maru - at 2013.04.24 13:43:00
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2. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Sinigr Shadowsong wrote: CCP Rise wrote: If you notice that EVE gets to a point where you would rather have less ISK and SP let me know, we'll fix it asap. There is a area where having more SP is just bad after certain level. I'm talking...
- by Seishi Maru - at 2013.04.24 13:37:00
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3. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Jonas Sukarala wrote: [ Or more sensibly they should nerf HAMS to actual cruiser sized range as torps have good range its has the best optimal range at battleship level there range is upto long point range beyond that you don't really need to ...
- by Seishi Maru - at 2013.04.24 13:35:00
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4. Torpedos being fixed anytime? - in Player Features and Ideas Discussion [original thread]
ExAstra wrote: Aglais wrote: Missiles have, at every size, had more range than guns of similar size (I don't see the problem with that; they already have to deal with flight time, damage reduction from target size and mobility, complete and...
- by Seishi Maru - at 2013.04.24 13:21:00
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5. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Jonas Sukarala wrote: Seishi Maru wrote: Icarius wrote: MrDiao wrote: The torpedo typhoon is still too bad to use. You forgot something very important ... with torpedoes you can choose your dmg type weapon range : 20km seems enou...
- by Seishi Maru - at 2013.04.24 13:13:00
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6. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Icarius wrote: MrDiao wrote: The torpedo typhoon is still too bad to use. You forgot something very important ... with torpedoes you can choose your dmg type weapon range : 20km seems enough for close range engagement dmg output : on t...
- by Seishi Maru - at 2013.04.24 12:45:00
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7. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Bigg Gun wrote: fleet domis are gonna be what : a mjd, sensor booster , 6 x 1400, and sentries? God a non moving fleet, which s#its drones. Yes I can see the Domi is the new fleet ship alright. hyperion is better btw. mega is missing it's hi...
- by Seishi Maru - at 2013.04.24 12:39:00
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8. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Urban Trucker wrote: Gargantoi wrote: CCP Rise wrote: Hey guys I'm not ignoring anything, I promise. I think many of the last few posts are kind of extreme, but I also agree that the Tempest potentially falls short considering the rest o...
- by Seishi Maru - at 2013.04.24 12:19:00
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9. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: I don't mind the idea of some kind of regular balance check-in. That seems kind of cool. I'll talk with people here about it. As far as "proving things wrong" I think that fortunately EVE is rarely so straight forward or absolu...
- by Seishi Maru - at 2013.04.24 11:47:00
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10. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Pesadel0 wrote: Kane Fenris wrote: Pesadel0 wrote: That is a awkward comparison mainly because *grasp* isnt the tempest equal to the mega? so compare those two and see. thats just uber nonsense every ship is compareable with every ...
- by Seishi Maru - at 2013.04.24 11:31:00
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11. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Yeah, I guess part of the drawback to so much active participation in the thread earlier is that now people worry we are gone. We aren't gone. Fozzie and Ytterbium and I have been talking about the battleships almost every day...
- by Seishi Maru - at 2013.04.24 11:28:00
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12. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Prometheus Exenthal wrote: Kagura Nikon wrote: Prometheus Exenthal wrote: The previous Tempest iteration was better than what's up here now. The people complaining about the signature radius are high. Now the ship is woefully inadequate c...
- by Seishi Maru - at 2013.04.12 15:07:00
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13. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Gypsio III wrote: Lasers aren't advertised as a high-tracking weapon, and nor should they be. Beams are and have always been. beams have suepriro tracking to other logn range weapons. Compare mega beams to rails or arties. The difference is...
- by Seishi Maru - at 2013.04.12 14:44:00
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14. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Quote: DO NOT even dare to come any close near the Navy Armageddon and Navy Apocalypse... Oh I'll be coming near them pretty soon alright =) I think you'll be happy though. You can make the extremists happy by makign...
- by Seishi Maru - at 2013.04.12 11:34:00
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15. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Jack C Hughes wrote: CCP Rise wrote: Quote: I do hope you take another (deep) look at the cap issues though. There are a lot of ways to solve them. We really have looked at them. Fozzie was running level 4s yesterday easily in a pulse ...
- by Seishi Maru - at 2013.04.12 11:10:00
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16. Sticky:[Odyssey] Navy Battlecruisers - in Player Features and Ideas Discussion [original thread]
Solhild wrote: A lot of people commenting on high LP cost of these. It may be that LP for navy BS's will rise to be in line with this which would make sense from an isk risk/reward sense - time to start bulk buying navy BS's LP stores ...
- by Seishi Maru - at 2013.04.12 11:07:00
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17. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Jack C Hughes wrote: Pattern Clarc wrote: Jack C Hughes wrote: Pattern Clarc wrote: ugh, the abaddon shouldn't be changed to be the cap stable mission running ship that the apoc and geddon would already conformably fill with the curren...
- by Seishi Maru - at 2013.04.12 11:05:00
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18. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Should not the tempest receive some of the hyperion treatment and move a High to a low or to a mid? The hyperion is still more agile than the ATTACK MINMATAR CRUISER. Almost same speed, but far superior slot layout, more damage, better tank. The...
- by Seishi Maru - at 2013.04.10 10:35:00
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19. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Quote: Seems you have been answersign only this thread. Are you guys covering the other threads equaly? I've been watching the other threads as well, there just doesn't seem to be as much to comment on in the others. I'll ...
- by Seishi Maru - at 2013.04.09 11:37:00
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20. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Hi again Gallente friends! We've just had a meeting with the balance team to weigh all your feedback and go over our options for this ship line. We have come up with some new solutions which I think you will be happy about. Lo...
- by Seishi Maru - at 2013.04.09 11:34:00
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